Ladson-Billings & Tate (1995), Banks (1995), Apple (2005), Kozol (1991), Darling-Hammond (1996^) and others believe today's education reform presents harsh implications for all students, especially those already under-served and underrepresented.
Education should prepare our students to address a myriad of issues across different areas of their lives not only in formal educational institutions, but also within informal contexts.
Game-based learning within the classroom provides another tool in which students and teachers can view the world. Once again, according to Jordan Shapiro (2014), game-based learning can help develop critical thinking and problem-solving skills. He states, "critical thinking is about introducing people to new perspectives, new worlds, and new and useful ways of making sense of what is around them" (Shapiro, 2014). Game-based learning is an additional tool for teachers to encourage our students to dig deeper, engage in difficult conversations, and to imagine a future that is better than our present.
To dismiss the salience of race, racism, growing re-segregation in the nation's schools, along with a large number of students living in poverty serves as a means to contain certain segments of the population by discouraging individual thought and creativity. This lack of acknowledgement and preparation to address cultural, social and political issues will render our students incapable of functioning in a global world.
Click the next button below to see a few gaming examples for use in the classroom.
Education should prepare our students to address a myriad of issues across different areas of their lives not only in formal educational institutions, but also within informal contexts.
Game-based learning within the classroom provides another tool in which students and teachers can view the world. Once again, according to Jordan Shapiro (2014), game-based learning can help develop critical thinking and problem-solving skills. He states, "critical thinking is about introducing people to new perspectives, new worlds, and new and useful ways of making sense of what is around them" (Shapiro, 2014). Game-based learning is an additional tool for teachers to encourage our students to dig deeper, engage in difficult conversations, and to imagine a future that is better than our present.
To dismiss the salience of race, racism, growing re-segregation in the nation's schools, along with a large number of students living in poverty serves as a means to contain certain segments of the population by discouraging individual thought and creativity. This lack of acknowledgement and preparation to address cultural, social and political issues will render our students incapable of functioning in a global world.
Click the next button below to see a few gaming examples for use in the classroom.