As the World Wide Web continues to transform and grow over
the years, so does the technology that emerges from it.
There used to be a time when a person heard the word "video game" and all that came to mind was a console game such as Atari, Nintendo, or Sega. Over the years, those console games gave way to exciting graphics and capabilities though the likes of Sony Playstation, Xbox, and Nintendo Wii. Instead of needing to play with "old school" video game controllers, Nintendo Wii offered up a hand-held, motion-activated version. Xbox then emerged with Kinect -- a gaming console that picked up on your every moment and made your body the controller. Video games went from only offering up a sedentary activity to the option of a full workout.
However, the evolution of video games did not stop there. Over the last few years, we've gone from having 1-4 player console games to Massive Multi-player Online Games (MMOGs) one could do on the computer through the internet. Through the likes of MMOGs such as Second Life, World of Warcraft, Everquest, Elder Scrolls, and others, we now have the opportunity to play with thousands, even millions of other players at a time. Video games have evolved from an individual activity into a social one.
It's not surprising to see that as video games have turned into a social experiment through MMOGs, we are starting to witness gaming technologies emerging in the classroom as well as the workplace. As we watch these technologies expand and unfold, it makes one wonder just how far it will continue to go.
Through the course of this website, we will discuss the various kinds of gaming technologies available to the classroom and workplace, the best practices to use in the unveiling of these teaching games, the kinds of learning environments that these technologies will currently best thrive in, as well as examples of current simulations and games being used today. Lastly, it is vital that we not only take into consideration all of the benefits of using gaming technologies but also the possible challenges associated with this form of learning.
Please click the "Next" button to continue on through the website to learn more about Best Practices for Emerging Gaming Technologies.
There used to be a time when a person heard the word "video game" and all that came to mind was a console game such as Atari, Nintendo, or Sega. Over the years, those console games gave way to exciting graphics and capabilities though the likes of Sony Playstation, Xbox, and Nintendo Wii. Instead of needing to play with "old school" video game controllers, Nintendo Wii offered up a hand-held, motion-activated version. Xbox then emerged with Kinect -- a gaming console that picked up on your every moment and made your body the controller. Video games went from only offering up a sedentary activity to the option of a full workout.
However, the evolution of video games did not stop there. Over the last few years, we've gone from having 1-4 player console games to Massive Multi-player Online Games (MMOGs) one could do on the computer through the internet. Through the likes of MMOGs such as Second Life, World of Warcraft, Everquest, Elder Scrolls, and others, we now have the opportunity to play with thousands, even millions of other players at a time. Video games have evolved from an individual activity into a social one.
It's not surprising to see that as video games have turned into a social experiment through MMOGs, we are starting to witness gaming technologies emerging in the classroom as well as the workplace. As we watch these technologies expand and unfold, it makes one wonder just how far it will continue to go.
Through the course of this website, we will discuss the various kinds of gaming technologies available to the classroom and workplace, the best practices to use in the unveiling of these teaching games, the kinds of learning environments that these technologies will currently best thrive in, as well as examples of current simulations and games being used today. Lastly, it is vital that we not only take into consideration all of the benefits of using gaming technologies but also the possible challenges associated with this form of learning.
Please click the "Next" button to continue on through the website to learn more about Best Practices for Emerging Gaming Technologies.